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Tuesday, November 27, 2012

Asteroid Collision Take 2

Ok, implemented a couple of those things I talked about last time. A delay between asteroid launches and a check to make sure I'm not spawning a asteroid right on top of an existing asteroid has greatly improved things.

Not a huge success but still looking better. Still gotta some work on improving asteroid collision though. Still seems to be some trouble with asteroids spawning on each other, might try expanding the collision area I'm checking for existing asteroids to make sure new asteroids have a wider area to take off from. The next step after that is to improve the behavior for asteroids reflecting after a collision.

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